Lucas Blog #1: Problems with the current camera
Author: Lucas Fuica
Date: 02/14/2025
Originally when doing the camera I had this sort of vision of doing a camera system that allowed the player to drag the screen around as if pulling or pushing something away to navigate the level. This can became a task of learning new things with the enhanced input system and trying things out to see what stuck, later I gave up with the idea and looked into doing something similar to how games like Hearts of Iron and Total War have done their camera system with panning with "wasd", zooming in and out and mouse moving the screen when it's near the edges. That is how the current camera system came to be and how it is currently implemented within the level. But that doesn't mean I'm out of the clear with the camera.
Current problem:
In the level of my camera testing map, there seems to be a massive disparity in framerate depending on the devices that run it... even the exe has shown me a different result compared to another. Let me explain, on the editor of the project, if I run the map there, the frame rate issue seems fine, on my 3070 desktop... but when I run it through the exe. It kind of stutters like crazy for some odd reason. It's something I'm actively looking into as nothing will frustrate a gamer more than poor frame performance.
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Womp Defense
Roguelike tower defense student made game.
Status | Released |
Author | WompWompProductions |
Genre | Strategy |
Tags | Deck Building, No AI, Roguelike, Tower Defense |
More posts
- Lucas Blog #2 and #362 days ago
- Christian Blog#1: Perforce Problems and Starting on the UI75 days ago
- Lucas v0.1 Camera Implementation75 days ago
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